Initial release for SPT 3.9
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58
types/services/LocaleService.d.ts
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58
types/services/LocaleService.d.ts
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import { ILocaleConfig } from "@spt/models/spt/config/ILocaleConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { DatabaseServer } from "@spt/servers/DatabaseServer";
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/**
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* Handles getting locales from config or users machine
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*/
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export declare class LocaleService {
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protected logger: ILogger;
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protected databaseServer: DatabaseServer;
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protected configServer: ConfigServer;
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protected localeConfig: ILocaleConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, configServer: ConfigServer);
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/**
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* Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
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* @returns dictionary
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*/
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getLocaleDb(): Record<string, string>;
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/**
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* Gets the game locale key from the locale.json file,
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* if value is 'system' get system locale
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* @returns locale e.g en/ge/cz/cn
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*/
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getDesiredGameLocale(): string;
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/**
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* Gets the game locale key from the locale.json file,
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* if value is 'system' get system locale
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* @returns locale e.g en/ge/cz/cn
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*/
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getDesiredServerLocale(): string;
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/**
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* Get array of languages supported for localisation
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* @returns array of locales e.g. en/fr/cn
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*/
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getServerSupportedLocales(): string[];
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/**
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* Get array of languages supported for localisation
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* @returns array of locales e.g. en/fr/cn
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*/
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getLocaleFallbacks(): {
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[locale: string]: string;
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};
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/**
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* Get the full locale of the computer running the server lowercased e.g. en-gb / pt-pt
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* @returns string
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*/
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protected getPlatformForServerLocale(): string;
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/**
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* Get the locale of the computer running the server
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* @returns langage part of locale e.g. 'en' part of 'en-US'
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*/
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protected getPlatformForClientLocale(): string;
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/**
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* This is in a function so we can overwrite it during testing
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* @returns The current platform locale
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*/
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protected getPlatformLocale(): Intl.Locale;
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}
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