Initial release for SPT 3.9
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56
types/routers/EventOutputHolder.d.ts
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56
types/routers/EventOutputHolder.d.ts
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import { ProfileHelper } from "@spt/helpers/ProfileHelper";
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import { IPmcData } from "@spt/models/eft/common/IPmcData";
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import { IHideoutImprovement, Productive, TraderInfo } from "@spt/models/eft/common/tables/IBotBase";
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import { TraderData } from "@spt/models/eft/itemEvent/IItemEventRouterBase";
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import { IItemEventRouterResponse } from "@spt/models/eft/itemEvent/IItemEventRouterResponse";
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import { ICloner } from "@spt/utils/cloners/ICloner";
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import { TimeUtil } from "@spt/utils/TimeUtil";
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export declare class EventOutputHolder {
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protected profileHelper: ProfileHelper;
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protected timeUtil: TimeUtil;
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protected cloner: ICloner;
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/**
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* What has client been informed of this game session
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* Key = sessionId, then second key is prod id
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*/
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protected clientActiveSessionStorage: Record<string, Record<string, {
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clientInformed: boolean;
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}>>;
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protected outputStore: Record<string, IItemEventRouterResponse>;
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constructor(profileHelper: ProfileHelper, timeUtil: TimeUtil, cloner: ICloner);
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getOutput(sessionID: string): IItemEventRouterResponse;
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/**
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* Reset the response object to a default state
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* Occurs prior to event being handled by server
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* @param sessionID Players id
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*/
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resetOutput(sessionID: string): void;
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/**
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* Update output object with most recent values from player profile
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* @param sessionId Session id
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*/
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updateOutputProperties(sessionId: string): void;
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/**
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* Convert the internal trader data object into an object we can send to the client
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* @param traderData server data for traders
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* @returns dict of trader id + TraderData
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*/
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protected constructTraderRelations(traderData: Record<string, TraderInfo>): Record<string, TraderData>;
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/**
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* Return all hideout Improvements from player profile, adjust completed Improvements' completed property to be true
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* @param pmcData Player profile
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* @returns dictionary of hideout improvements
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*/
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protected getImprovementsFromProfileAndFlagComplete(pmcData: IPmcData): Record<string, IHideoutImprovement>;
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/**
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* Return productions from player profile except those completed crafts the client has already seen
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* @param pmcData Player profile
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* @returns dictionary of hideout productions
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*/
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protected getProductionsFromProfileAndFlagComplete(productions: Record<string, Productive>, sessionId: string): Record<string, Productive> | undefined;
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/**
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* Required as continuous productions don't reset and stay at 100% completion but client thinks it hasn't started
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* @param productions Productions in a profile
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*/
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protected cleanUpCompleteCraftsInProfile(productions: Record<string, Productive>): void;
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}
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