Initial release for SPT 3.9
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67
types/helpers/BotDifficultyHelper.d.ts
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67
types/helpers/BotDifficultyHelper.d.ts
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import { BotHelper } from "@spt/helpers/BotHelper";
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import { Difficulty } from "@spt/models/eft/common/tables/IBotType";
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import { IPmcConfig } from "@spt/models/spt/config/IPmcConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { LocalisationService } from "@spt/services/LocalisationService";
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import { ICloner } from "@spt/utils/cloners/ICloner";
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import { RandomUtil } from "@spt/utils/RandomUtil";
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export declare class BotDifficultyHelper {
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protected logger: ILogger;
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protected databaseService: DatabaseService;
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protected randomUtil: RandomUtil;
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protected localisationService: LocalisationService;
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protected botHelper: BotHelper;
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protected configServer: ConfigServer;
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protected cloner: ICloner;
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protected pmcConfig: IPmcConfig;
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constructor(logger: ILogger, databaseService: DatabaseService, randomUtil: RandomUtil, localisationService: LocalisationService, botHelper: BotHelper, configServer: ConfigServer, cloner: ICloner);
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/**
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* Get a difficulty object modified to handle fighting other PMCs
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* @param pmcType 'bear or 'usec'
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* @param difficulty easy / normal / hard / impossible
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* @param usecType pmcUSEC
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* @param bearType pmcBEAR
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* @returns Difficulty object
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*/
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getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty;
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/**
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* Add bot types to ENEMY_BOT_TYPES array
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* @param difficultySettings Bot settings to alter
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* @param typesToAdd Bot types to add to enemy list
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* @param typeBeingEdited Bot type to ignore and not add to enemy list
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*/
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protected addBotToEnemyList(difficultySettings: Difficulty, typesToAdd: string[], typeBeingEdited?: string): void;
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/**
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* Configure difficulty settings to be hostile to USEC and BEAR
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* Look up value in bot.json/chanceSameSideIsHostilePercent
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* @param difficultySettings pmc difficulty settings
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*/
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protected setDifficultyToHostileToBearAndUsec(difficultySettings: Difficulty): void;
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/**
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* Get difficulty settings for desired bot type, if not found use assault bot types
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* @param type bot type to retrieve difficulty of
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* @param difficulty difficulty to get settings for (easy/normal etc)
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* @returns Difficulty object
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*/
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getBotDifficultySettings(type: string, difficulty: string): Difficulty;
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/**
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* Get difficulty settings for a PMC
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* @param type "usec" / "bear"
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* @param difficulty what difficulty to retrieve
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* @returns Difficulty object
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*/
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protected getDifficultySettings(type: string, difficulty: string): Difficulty;
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/**
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* Translate chosen value from pre-raid difficulty dropdown into bot difficulty value
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* @param dropDownDifficulty Dropdown difficulty value to convert
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* @returns bot difficulty
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*/
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convertBotDifficultyDropdownToBotDifficulty(dropDownDifficulty: string): string;
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/**
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* Choose a random difficulty from - easy/normal/hard/impossible
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* @returns random difficulty
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*/
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chooseRandomDifficulty(): string;
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}
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