Initial release for SPT 3.9
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20
types/context/ApplicationContext.d.ts
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20
types/context/ApplicationContext.d.ts
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import { ContextVariable } from "@spt/context/ContextVariable";
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import { ContextVariableType } from "@spt/context/ContextVariableType";
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export declare class ApplicationContext {
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private variables;
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private static holderMaxSize;
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/**
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* Called like:
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* ```
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* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
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*
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* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID).getValue<string>();
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*
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* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION).getValue<IGetRaidConfigurationRequestData>();
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* ```
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*/
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getLatestValue(type: ContextVariableType): ContextVariable | undefined;
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getValues(type: ContextVariableType): ContextVariable[] | undefined;
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addValue(type: ContextVariableType, value: any): void;
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clearValues(type: ContextVariableType): void;
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}
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10
types/context/ContextVariable.d.ts
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types/context/ContextVariable.d.ts
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import { ContextVariableType } from "@spt/context/ContextVariableType";
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export declare class ContextVariable {
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private value;
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private timestamp;
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private type;
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constructor(value: any, type: ContextVariableType);
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getValue<T>(): T;
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getTimestamp(): Date;
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getType(): ContextVariableType;
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}
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11
types/context/ContextVariableType.d.ts
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11
types/context/ContextVariableType.d.ts
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export declare enum ContextVariableType {
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/** Logged in users session id */
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SESSION_ID = 0,
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/** Currently acive raid information */
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RAID_CONFIGURATION = 1,
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/** Timestamp when client first connected */
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CLIENT_START_TIMESTAMP = 2,
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/** When player is loading into map and loot is requested */
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REGISTER_PLAYER_REQUEST = 3,
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RAID_ADJUSTMENTS = 4
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}
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