Initial release for SPT 3.9
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85
types/callbacks/GameCallbacks.d.ts
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85
types/callbacks/GameCallbacks.d.ts
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import { GameController } from "@spt/controllers/GameController";
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import { OnLoad } from "@spt/di/OnLoad";
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import { IEmptyRequestData } from "@spt/models/eft/common/IEmptyRequestData";
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import { IUIDRequestData } from "@spt/models/eft/common/request/IUIDRequestData";
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import { ICheckVersionResponse } from "@spt/models/eft/game/ICheckVersionResponse";
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import { ICurrentGroupResponse } from "@spt/models/eft/game/ICurrentGroupResponse";
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import { IGameConfigResponse } from "@spt/models/eft/game/IGameConfigResponse";
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import { IGameEmptyCrcRequestData } from "@spt/models/eft/game/IGameEmptyCrcRequestData";
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import { IGameKeepAliveResponse } from "@spt/models/eft/game/IGameKeepAliveResponse";
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import { IGameLogoutResponseData } from "@spt/models/eft/game/IGameLogoutResponseData";
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import { IGameModeRequestData } from "@spt/models/eft/game/IGameModeRequestData";
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import { IGameModeResponse } from "@spt/models/eft/game/IGameModeResponse";
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import { IGameStartResponse } from "@spt/models/eft/game/IGameStartResponse";
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import { IGetRaidTimeRequest } from "@spt/models/eft/game/IGetRaidTimeRequest";
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import { IGetRaidTimeResponse } from "@spt/models/eft/game/IGetRaidTimeResponse";
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import { IServerDetails } from "@spt/models/eft/game/IServerDetails";
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import { IVersionValidateRequestData } from "@spt/models/eft/game/IVersionValidateRequestData";
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import { IGetBodyResponseData } from "@spt/models/eft/httpResponse/IGetBodyResponseData";
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import { INullResponseData } from "@spt/models/eft/httpResponse/INullResponseData";
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import { SaveServer } from "@spt/servers/SaveServer";
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import { HttpResponseUtil } from "@spt/utils/HttpResponseUtil";
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import { Watermark } from "@spt/utils/Watermark";
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export declare class GameCallbacks implements OnLoad {
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protected httpResponse: HttpResponseUtil;
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protected watermark: Watermark;
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protected saveServer: SaveServer;
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protected gameController: GameController;
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constructor(httpResponse: HttpResponseUtil, watermark: Watermark, saveServer: SaveServer, gameController: GameController);
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onLoad(): Promise<void>;
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getRoute(): string;
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/**
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* Handle client/game/version/validate
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* @returns INullResponseData
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*/
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versionValidate(url: string, info: IVersionValidateRequestData, sessionID: string): INullResponseData;
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/**
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* Handle client/game/start
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* @returns IGameStartResponse
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*/
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gameStart(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameStartResponse>;
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/**
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* Handle client/game/logout
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* Save profiles on game close
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* @returns IGameLogoutResponseData
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*/
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gameLogout(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameLogoutResponseData>;
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/**
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* Handle client/game/config
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* @returns IGameConfigResponse
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*/
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getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
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/**
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* Handle client/game/mode
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* @returns IGameModeResponse
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*/
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getGameMode(url: string, info: IGameModeRequestData, sessionID: string): IGetBodyResponseData<IGameModeResponse>;
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/**
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* Handle client/server/list
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*/
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getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
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/**
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* Handle client/match/group/current
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*/
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getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICurrentGroupResponse>;
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/**
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* Handle client/checkVersion
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*/
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validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
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/**
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* Handle client/game/keepalive
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* @returns IGameKeepAliveResponse
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*/
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gameKeepalive(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameKeepAliveResponse>;
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/**
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* Handle singleplayer/settings/version
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* @returns string
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*/
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getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
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reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
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/**
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* Handle singleplayer/settings/getRaidTime
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* @returns string
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*/
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getRaidTime(url: string, request: IGetRaidTimeRequest, sessionID: string): IGetRaidTimeResponse;
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}
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